![]() You need a full alpha channel for use with OpenGL* and toktx. PNG8 is “8-bit indexed with optional binary transparency” and judging by the file size, which is considerably smaller than the input, 8-bit indexed is what you got. convert image.png image.pam should be sufficient. This command is actually telling convert to output the image in PNG8 format even though the output file has the extension. Png:IHDR.interlace_method: 0 (Not interlaced) Yes, i checked that i exported the alpha channel, here’s the output of identify: You’ll need to use identify -verbose.Īre you sure you exported the alpha channel? I haven’t used gimp but the image tools I have used require you to make an explicit selection to export an alpha channel to a PNG… Since this is the first ever library that I release it might be that there are a few things I didn’t think about and therefore didn’t discover which could result in not intended problems.There is not enough information here to tell if the PNG has an alpha channel or not. Please let me know if there are any problems / wishes for future updates. Special thanks to Kenji Sasaki for providing his DDSReader class under the MIT license.Special thanks to Mamba for pointing me torwards the DDSReader Class (see below) and offering some sample code.Special thanks to Tamschi for providing his TQ.Texture library under the GPL and not getting tired of answering my questions.Int Width = GDImageLibrary._DDS.GetFileHeight(byte DDsFileContent) Int Width = GDImageLibrary._DDS.GetFileHeight(string DDsfile) The GetFileHeight method returns an integer that declares the height of a. Int Width = GDImageLibrary._DDS.GetFileWidth(byte DDsFileContent) Int Width = GDImageLibrary._DDS.GetFileWidth(string DDsfile) The GetFileWidth method returns an integer that declares the width of a. ![]() dds files.īitmap bm = GDImageLibrary._DDS.LoadImage(string DDsFile) īitmap bm = GDImageLibrary._DDS.LoadImage(byte DDsFileContent) dds file and returns an object of the type “bitmap” for easy displaying of. GDImageLibrary._TEX.SaveAsDDS(string texfile, string DDsFileName, bool overwrite) GDImageLibrary._TEX.SaveAsDDS(string texfile, bool overwrite) Int Height = GDImageLibrary._TEX.GetTexFileHeight(byte TexFileContent) Int Height = GDImageLibrary._TEX.GetTexFileHeight(string Texfile) The GetTexFileHeight Method returns an integer that declares the height of a. Int Width = GDImageLibrary._TEX.GetTexFileWidth(byte TexFileContent) Int Width = GDImageLibrary._TEX.GetTexFileWidth(string Texfile) The GetTexFileWidth method returns an integer that declares the width of a. tex files.īitmap bm = GDImageLibrary._TEX.LoadTexImage(string Texfile) īitmap bm = GDImageLibrary._TEX.LoadTexImage(byte TexFileContent) tex file and returns a bitmap for easy displaying of. dds file and returns an array of bytes containing the whole image file.īyte DDsFile = GDImageLibrary._TEX.ConvertTexToDDS(string Textfile) īyte DDsFile = GDImageLibrary._TEX.ConvertTexToDDS(byte TexFileContent) The ConvertIntArrayToByteArray method converts, as the name says, an integer array to a byte array.īyte ByteArray = GDImage.ConvertIntArrayToByteArray(int IntArray) ![]() It also requires the width and height of the image.īitmap bm = GDImage.ImageBuild(byte PixelArray, int ImageWidth, int ImageHeight) The ImageBuild Method builds an object of the type “Bitmap” from a byte array that holds the pixels of an image. To add it as namespace, add it to your code like this:.You now should be able to use the GDImageLibrary. If you did everything right, it should look like this:.Navigate to “GDImageLibrary.dll” and double click it.Choose “browse” on the lower right of the window.Choose “browse” on the left of the window that should now appear.Right click “references” in your project explorer.The library is written in C#, using Visual Studio Express 2013 for desktop. dds files from Grim Dawn as I want to prevent you guys from getting frustrated the same way I did. The idea is to provide an easy-to-use library that allows displaying the. I was looking for a way to display textures from Grim Dawn properly for a long time now and had a really hard time getting on with it which is why I started this project.
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